Add separate trajectory execution node

This commit is contained in:
2023-03-30 10:20:31 +03:00
parent 6467d80bc0
commit 9e9ec2d3f9

View File

@@ -0,0 +1,111 @@
#include <cstdio>
#include <rclcpp/rclcpp.hpp>
#include <robot_controller/robot_controller.hpp>
#include <chrono>
#include <cstdlib>
#include <queue>
#include <fstream>
#include <iostream>
#include <geometry_msgs/msg/pose_stamped.hpp>
#include <geometry_msgs/msg/pose.hpp>
#include <moveit_msgs/msg/collision_object.hpp>
//#include <moveit/planning_interface/planning_interface.h>
//#include <moveit/planning_interface/planning_response.h>
//#include <moveit/kinematic_constraints/kinematic_constraint.h>
#include <moveit/kinematic_constraints/utils.h>
#include <moveit/move_group_interface/move_group_interface.h>
#include <tf2_geometry_msgs/tf2_geometry_msgs.hpp>
#include <tf2_eigen/tf2_eigen.hpp>
#include <moveit/planning_scene_interface/planning_scene_interface.h>
#include <moveit/move_group_interface/move_group_interface.h>
#include <moveit/common_planning_interface_objects/common_objects.h>
#include <moveit/planning_scene_monitor/planning_scene_monitor.h>
#include <moveit_msgs/msg/constraints.hpp>
#include <moveit_msgs/msg/robot_trajectory.hpp>
#include <moveit_msgs/msg/motion_plan_request.hpp>
#include <moveit_msgs/msg/motion_sequence_request.hpp>
#include <moveit_msgs/msg/motion_sequence_item.hpp>
#include <moveit_msgs/srv/get_motion_sequence.hpp>
#include <moveit/moveit_cpp/moveit_cpp.h>
#include <moveit/moveit_cpp/planning_component.h>
#include <moveit/robot_trajectory/robot_trajectory.h>
#include <pilz_industrial_motion_planner/command_list_manager.h>
const std::string MOVE_GROUP = "lite6";
using namespace std::chrono_literals;
class TrajectoryExecutor : public rclcpp::Node
{
public:
//trajectory_pub = this->create_publisher<moveit_msgs::msg::RobotTrajectory>("lite6_trajectory", 10);
rclcpp::Subscription<moveit_msgs::msg::RobotTrajectory>::SharedPtr subscription;
moveit::planning_interface::MoveGroupInterface move_group;
rclcpp::TimerBase::SharedPtr trajectory_timer_;
std::queue<moveit_msgs::msg::RobotTrajectory> trajectory_queue;
bool busy = false;
TrajectoryExecutor(const rclcpp::NodeOptions & options = rclcpp::NodeOptions())
: Node("lite6_trajectory_executor",options),
move_group(std::shared_ptr<rclcpp::Node>(std::move(this)), MOVE_GROUP)
{
subscription = this->create_subscription<moveit_msgs::msg::RobotTrajectory>(
"lite6_trajectory", 100, std::bind(&TrajectoryExecutor::trajectory_callback, this, std::placeholders::_1));
trajectory_timer_ = this->create_wall_timer(
10ms, std::bind(&TrajectoryExecutor::executeTrajectoryFromQueue, this));
}
void trajectory_callback(const moveit_msgs::msg::RobotTrajectory msg)
{
RCLCPP_INFO(this->get_logger(), "Received trajectory, adding to queue");
//move_group.execute(msg);
trajectory_queue.push(msg);
}
void executeTrajectoryFromQueue()
{
if (busy || trajectory_queue.empty())
return;
busy = true;
RCLCPP_INFO(this->get_logger(), "Executing next trajectory from queue");
move_group.execute(trajectory_queue.front());
trajectory_queue.pop();
busy = false;
RCLCPP_INFO(this->get_logger(), "Finished executing trajectory");
}
};
/**
* Starts lite6_controller
*/
int main(int argc, char ** argv)
{
rclcpp::init(argc, argv);
auto trajectory_executor = std::make_shared<TrajectoryExecutor>();
// TODO remove sleep if not necessary
// Sleep in case move_group not loaded
rclcpp::sleep_for(2s);
//rclcpp::executors::SingleThreadedExecutor executor;
rclcpp::executors::MultiThreadedExecutor executor;
//executor.add_node(lite6);
executor.add_node(trajectory_executor);
executor.spin();
rclcpp::shutdown();
return EXIT_SUCCESS;
}